Optimized character models for games and animation
A fan made 3D game optimized model of Mori from On the Way to Meet Mom
ZBrush, Maya, Substance Painter, 3D Coat, Marmoset Toolbag
Optimized character models for games and animation
ZBrush, Maya, Substance Painter, 3D Coat, Marmoset Toolbag
Optimized character models for games and animation
Character Assets for the 16 week vertical slice game production project, Beetle Ball
ZBrush, Maya, Substance Painter, 3D Coat, Marmoset Toolbag
Environment modeling and level designs
Maya, ZBrush, Substance Painter, Unreal Engine 5
Level Design for the 16 week vertical slice game production, Beetle Ball
Unreal Engine 5, Megascan Assets